What do all the Boosts do? (Alphabetical)

By Siriusly Intrepid

This is from the FAQ post, however this list is in alphabetical order in case that helps you find the boost you are after easier!

While I can’t give specific numbers, this is just a variation of the descriptions to help with understanding:

Accuracy – Improved version of Precision. (Increases the accuracy of your hits (reduces misses)!)

Anticipation – Increases your chance of parrying your opponent’s hits.

Armour Penetration – Increases your hit power against opponents who use certain boosts to increase their armour.

Avoidance – Improved version of Evasion. (Increases your chance of dodging hits.)

Brute Strength – Increases the damage you do on attacking hits.

Calculated Strikes – Reduces the chance of being parried.

Cortez’s Medallion – Adds an extra coin to your standard rewards after battling.

Crushing Blows – Increases your chance of disarming your opponent.

Dark Bargain – Adds extra power to your attacks, but you also lose 9 health points each time you land a hit.

Deadly Aim – Increases your chance of critical hits.

Desperation – Gives a chance of very high powered attacks when at low health.

Evasion – Increases your chance of dodging hits.

Extra Health – Adds a small amount of health points to your total available.

Fear – Slows down your opponents attacks (i.e. reduces their chance to combo).

Heavy Hands – Gives more damage when fighting with your fists.

Improved Grip – Helps you hold onto all of your weapons / shields in battle, i.e. reduces your chance of being disarmed.

Knockback – Increases your chance of performing a Surprise attack when your opponent tries to attack!

Mark of Twilight – Chance to gain health on attacking hits. Also includes a rare chance to regain health once KOed.

Master Pugilist – Improved version of Pugilism. (Increases your amount of quick 1-2 punch combinations when fighting with your fists, and increases your chance of these being these critical hits.)

Midas Medallion – Adds an extra two coins to your standard rewards after battling.

Painful Strikes – Increases the damage you do with critical hits.

Painkillers – Gives a chance of reduction of damage taken on incoming hits.

Precision – Increases the accuracy of your hits (reduces misses)!

Protection – Significantly increases your armour which gives a reduction of damage taken on each incoming hit.

Protective Haze – Reduces your chance of receiving a critical hit.

Pugilism – Increases your amount of quick 1-2 punch combinations when fighting with your fists, and increases your chance of these being these critical hits.

Quick Thinking – Improves the speed of your planned attack which reduces your chance of being Countered.

Rage Attacks – Deals damage to your opponents when they critically hit you.

Reflect Damage – Gives a small reduction in your opponents health when they hit you.

Reflex Blocks – Increases your chance of blocking when using a shield.

Regeneration – Allows you to regain some health each turn.

Retaliation – Increases your chance of a Counter attack.

Sapping Aura – Reduces your opponent’s health by 4 every turn.

Shield Patch – Increases your shield strength so that less damage gets through.

Static Charges – Gives a chance of extra damage on your attacking hits.

Stone Hands – Improved version of Heavy Hands. (Gives more damage when fighting with your fists.)

Stonewall – Improved version of Reflex Blocks. (Increases your chance of blocking when using a shield.)

Super Grip – Improved version of Improved Grip. (Helps you hold onto all of your weapons / shields in battle, i.e. reduces your chance of being disarmed.)

Swiftness – Improved version of The Quickness. (Gives you chances of extra attacks (i.e. more hits in a row).)

The Quickness – Gives you chances of extra attacks (i.e. more hits in a row).

Thick Skin – Increases your armour which gives a reduction of damage taken on each incoming hit.

Unpredictability – Reduces the chance of your opponent when they have a shield equipped blocking your hits.

Unstoppable – Reduces the chance of a Surprise attack against you.

Vitality – Improved version of Extra Health. (Adds a small amount of health points to your total available.)

Web – “Reduces your opponents chance to dodge.” Please note that this affects dodges, not misses.

2 Comments

Filed under FAQ

2 Responses to What do all the Boosts do? (Alphabetical)

  1. Pingback: What do all the Boosts do? « Siriusly Intrepid

  2. Pingback: Battle Punks – FAQ « Siriusly Intrepid

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s